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"Making a video game requires the mastery of two very technical disciplines: programming and asset creation."

I’d also add sound design to that list, as capturing, creating, and processing proper sounds, background ambience, and even music has become a highly technical craft in its own right.

I see upcoming tools handling programming and asset creation in much the same way digital tools transformed music production. You no longer need physical instruments to create music, yet instruments haven’t disappeared. People still learn them, master them, and we still deeply appreciate hearing them played.

I think programming and asset creation will follow the same path... they won’t vanish, nut evolve, and when used intentionally, they’ll be even more valued.

As for games themselves, yeah... a bad side is that the sea of bad and mediocre games will grow. But so will the number of creators with great ideas finally able to bring them to life, and that means more even more strange, personal, and awesome indie games for all of us. 🎮✨

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